Ving

Description:

Bald Head/Black Hair; Electric Blue Eyes; Skin not visible through tattoos

Level 5 Half-Elf Sorcerer: 6,500 exp

Strength 13 +1 Non-Proficient AC 15 (18)
Dexterity 20 +5 Proficient Max HP 33
Constitution 14 +2 Proficient Current HP 33
Intelligence 15 +2 Non-Proficient Proficiency Bonus +3
Wisdom 15 +2 Non-Proficient Base Speed 30’
Charisma 20 +5 Proficient Initiative +5
Skill Stat Proficient? Misc Modifiers
Acrobatics Dex N 0
Animal Handling Wis N 0
Arcana Int Y 0
Athletics Str N 0
Deception Cha Y 0
History Int N 0
Insight Wis N 0
Intimidation Cha N 0
Investigation Int N 0
Medicine Wis N 0
Nature Int N 0
Perception Wis Y 0
Performance Cha N 0
Persuasion Cha Y 0
Religion Int N 0
Sleight of Hand Dex Y 0
Stealth Dex Y 0
Survival Wis N 0
Languages: Common, Elven, Draconic
Attack Bonus Damage Range Notes
dagger +8 1d4+1 p reach or 20/60 finesse; thrown
quarterstaff +4 1d6+1 b reach versatile (1d8)
Feature/Trait Description
Darkvision 60’
Fey Ancestry (a) Immune to magic sleep effects
(b) Have advantage on saving throws vs. charm effects
Spellcasting Charisma; DC = 8 + PB + Cha
Font of Magic (a) Sorcery Points: 5
(b) Flexible Casting: Slot Conversion
Metamagic (a) Distant Spell: 1SP to double range, or add 30’ range to touch spells.
(b) Twinned Spell: When you cast a spell that targets only one creature and
doesn’t have a range of self, you can spend a number of
sorcery points equal to the spell’s level to target a second
creature in range with the same spell (1 sorcery point if
the spell is a cantrip).
Wild Magic (a) Wild Magic Surge: Starting when you choose this origin at 1st level, your
spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
(b) Tides of Chaos:Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Feat Description
Resilience +1 Dex; Gain proficiency in Dex saves
Magic Initiate Bard: Presdidigitation, Vicious Mockery, Identify
Dagger x2 quarterstaff Arcane focus
Set of Dark Common Clothes Belt Pouch crowbar
Explorer’s Pack bedroll mess kit
tinderbox 10 torches 10 days rations
waterskin 50’ hemp rope Thieves Tools
cards
Bio:
Criminal Burgler.
Personality The best way to get me to do something is to tell me I can’t.
Ideals Freedom
Bonds Kamenokyoryu once stole something important, and I aim to get it back.
Flaws Never tell me the odds.

Ving

The Lich Must Die! Phred_and_Big_Stick